#include "BasicConstants.h"
#include "FrameClock.h"

#include <SDL.h>

bool BasicConstants::load()
{
  windowWidth_ = 640;
  windowHeight_ = 480;

  frameSize_  = ggl2d::Vector( 4096,  3072);

  initLevel_      = 10;
  stageLevel_     = 20;
  fpsLevel_       = 70;
  updateLevel_    = 80;

  benchmarkSpan_ = ggl2d::FrameTime(5,  0);

  return true;
}
